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Download E-books Mastering Autodesk Maya 2011 PDF

Posted On April 19, 2017 at 6:42 am by / Comments Off on Download E-books Mastering Autodesk Maya 2011 PDF

By Todd Palamar

A beautifully-packaged, complex reference at the very most up-to-date model of Maya

should you already understand the fundamentals of Maya, the newest model of this authoritative publication takes you to the subsequent point. From modeling, texturing, animation, and visible results to high-level concepts for movie, tv, video games, and extra, this ebook presents professional-level Maya guide. With pages of eventualities and examples from a number of the prime pros within the undefined, this e-book may help you grasp the total CG creation pipeline.

  • Provides professional-level guideline on Maya, the industry-leading 3D animation and results software program
  • Covers the very newest Maya instruments and contours, together with Dynamics, Maya Muscle, Stereo Cameras, rendering with psychological ray, and extra
  • Offers whole insurance of complicated issues equivalent to textile, fur, and fluids
  • Showcases the concepts of pros via a variety of examples and real-world situations, displaying you ways to establish and deal with 3D animation and visible results pipelines
  • Includes a CD with all help records from the e-book, besides videos to demonstrate thoughts

if you are searching for an in-depth, specialist Maya source to show to time and again, Mastering Maya is the publication you need.

Note: CD-ROM/DVD and different supplementary fabrics should not incorporated as a part of e-book file.

For teachers: Teaching vitamins can be found for this title.

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Growing nCloth and nParticle Interactions . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . . . . å°“. developing an nParticle aim . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . utilizing nCloth as a aim . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . . Controlling Collision occasions . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . Ripping an item Open utilizing Tearable nConstraints . . . . . . . . . . . . . . . . . å°“. . . . . . . inflexible physique Dynamics . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . . . . å°“. developing an Exploding Tower . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . Tuning the inflexible physique Simulation . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . . . . å°“. . . . . . Baking the Simulation . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . . . developing Flying particles utilizing nParticle Instancing . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . including nParticles to the Scene . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . . . . å°“. . . . . . . . . Sending the particles Flying utilizing a box . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . . . . å°“. making a extra Convincing Explosion by means of Adjusting nParticle Mass . . . . . . . . . . . Instancing Geometry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Animating circumstances utilizing nParticle Expressions . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . Randomizing example Index . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . Connecting example measurement to nParticle Mass . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . . Controlling the Rotation of nParticles . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . . . . å°“. . . growing Smoke Trails . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . . . . å°“. utilizing the Cloud nParticle variety . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . . . . å°“. . . . . . . . . the base line . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . . . . å°“. . . . . . 758 763 764 765 767 767 770 771 773 775 775 777 778 780 780 783 785 786 788 788 791 795 796 796 800 bankruptcy 15  •  Fur, Hair, and garments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 801 including Fur to Characters . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . . 801 getting ready Polygons for Maya Fur . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . . . . å°“. . . . . . . 801 making a Fur Description . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . 803 modifying the Fur Description: Baldness . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . . . . å°“. . . 804 enhancing the Fur Description: course . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . . . . å°“. . 811 modifying the Fur Description: size . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . . . . å°“. . . . 814 try out Render Fur . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . . . . å°“. . . . 817 utilizing a colour Map . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . . . 819 utilising Map Offsets and Multipliers . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . . . . å°“. . 821 improving the Realism of Fur . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . 822 including Dynamic movement to Fur . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . 823 Attaching a Fur Description to Hair Curves . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . . 823 Rendering Fur utilizing psychological ray . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . . . . . . . . . å°“. . . . . . . . . . 825 Rendering Fur utilizing Raytracing .

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